01REPAIR 1 OF 4Repair the crossing
The Last
Lighthouse
A little precision.
A way across the dark.
Repair the crossing.
Pip can’t cross without it. Read the stepped carriage, draw its top and side views, then bring it to life.
No timer. One thoughtful repair.A free orthographic drawing game: bring back the light
Read a solid reference, then draw its front, top and right-side views on a shared-scale grid. Correct views fabricate a replacement part and repair a miniature harbour. This is third-angle orthographic projection: views show the object square-on, without perspective.
- Repair the crossing: Pip can’t cross without it. Read the stepped carriage, draw its top and side views, then bring it to life.
- Raise the keeper’s lift: The lift has lost its mounting bracket. Draw the front and right-side views of this L-shaped part to raise Pip to the workshop.
- Repair the lantern drive: The lantern drive needs a new axle housing. Draw its top and right-side views, including the hidden edges of the square passage.
- Bring back the light: One last part connects the drive to the beacon. No view is supplied: draw all three views of this asymmetric solid.
Practise visible edges and hidden lines
Start with a supplied front view and complete two missing views. Later repairs introduce L-shaped footprints, a through-passage and an asymmetric keyed part. The last chapter asks for all three views. Solid lines describe visible edges; dashed lines describe hidden features. Each drawing is checked against the same geometry used by the reference.
There is no timer, account requirement or paid model generation. Revise your drawing without losing it. Chapter progress lasts while the page stays open; it is not saved to an account. The animated repairs illustrate successful matching; they are not engineering or manufacturing simulations. The 3D harbour requires WebGL.
New to the technique? Start with orthographic drawing practice, make your own three-view worksheet, or browse all drawing tools.