Keep the fire

Draw isometric blocks. Build a windbreak. Hold back the storm.

Isometric mode
Goal: fire 100% + 4 blocks0% protection · fire paused
0 / 4 blocks
Practise first. Then build 4 blocks and grow the fire to 100%.
Untimed practice

Draw block 1

Match this solid.
Count the units. Draw three visible faces, then place your block.

3 wide2 deep1 high
Storm paused

Draw your first block. The fire won’t fade during practice.

Click two dots or drag between them. Click a line again to remove it. Keyboard: arrows move, Enter draws, Escape cancels; Shift + Left/Right follows the other slope.

About the drawing and wind

The paper and geometric checker are shared with Isometric Practice. Six campsites start with box matching, then L-shaped corners, unequal gaps and an interlocking wall facing the wind. The last two challenges let you choose how to place and stack broader foundations and taller blocks. Each sealed wall opening increases recovery; freely placed blocks need to cover the fire’s width and height. Protection sets the growth or loss rate, never an instant health reward. Perfect shelter recovers at most 0.75 percentage points per second, so 70% to 100% takes at least 40 seconds. Later campsites recover more slowly, but help, feedback and pause remain available. Airflow uses several depth slices of the wind-tunnel engine; it is qualitative, not full 3D fluid simulation. Blocks have 3D faces, changing lighting and ground-clamped tumble poses. Coverage and toppling are game rules, not engineering. Progress and drawings stay only until you leave; there is no competitive leaderboard.

The fire went out

The wind found gaps in your shelter. Try a wider wall, with enough height to protect the flame.

Start a new campsite?

This clears your blocks and unfinished drawing. Unlocked levels stay available in this visit.

An isometric drawing game in 6 campsites

Turn your drawing practice into a survival challenge. Draw complete solids on 30° dot paper to create the blocks that shelter a campfire. Keep upright edges vertical and match the parallel edges of the three visible faces.

  1. Match the supply: Count the faint unit divisions and match the labelled reference. Then choose where your block lands.
  2. L-shaped corners: Draw the amber L-shaped brick, including its missing corner and depth. Four simple corners complete this wall.
  3. Close the gaps: Read four unequal openings: a long slab, a tall narrow brick, a broad middle and a small cap. Match all three dimensions.
  4. Interlocking shelter: Read the stepped openings. Draw complete L-shaped bricks, leaving hidden edges out.
  5. Build a broad base: Match each supplied block, then choose its landing spot. Start broad, close gaps across the wind and support every upper block.
  6. Stack the lookout: Choose how to arrange a broad foundation and taller blocks. Keep the stack stable while covering the fire’s width and height.

Your drawings become shaded 3D blocks in a forest campsite, with firelight, shadows and wind trails. Start with matching solids, fit stepped openings, then choose how to place and stack your own windbreak. Grow the fire from 70% to 100% to finish each campsite.

Your first block is untimed. Start the storm when you are ready, and pause or open drawing help whenever you need. Free to play, with no account required. Campsite progress lasts while this game stays open; it is not saved to an account. The 3D scene requires WebGL; a simpler campsite is available as a fallback. Wind and toppling are game rules, not an engineering prediction.

Learn the technique with Isometric Drawing PracticeExplore all drawing tools

Keep the Fire — Isometric Drawing Game | StudioLoom