Discover

User Persona

A user persona is a fictional profile built from real research: a named user with goals, frustrations and context the class can design for.

Also called design persona or customer persona.

Intermediate◷ 20–40 minFree · no login

Who exactly are you designing for?

How to use it + an example

How to use it

  1. Gather interview and survey findings about the target audience.
  2. Build one persona with a name, age, context, goals and frustrations — every detail traceable to research.
  3. Keep the persona visible and test each idea with "would this work for them?"

Example

"Mei, 68, lives alone and struggles with jar lids" grounds a Grade 9 kitchen-tool project in grip strength and arthritis rather than in what looks cool.

When to use it: After research, to turn findings into a clear target audience students keep checking their ideas against (MYP Design Criterion A).

Discover: Find out what's really going on.

Your turn ↓

Discover

User Persona

Build one believable person to design for — then find where their goals and frustrations pull against each other.

Enter to start · Shift+Enter for a new line

What you’ll create

  • Demographics: age, job, location, family
  • Goals: what they want to achieve
  • Frustrations: what fails them
  • Day in life: when they’d use your design
  • Quote: one sentence that captures them
  • Tensions: where a goal and a frustration pull against each other — and what your design has to do about it

Look back. Which detail in your persona rests on the strongest evidence?

Try next

For teachers: Discover stage · 20-40m. Free, no login. One of the 45 design thinking tools on StudioLoom, which also puts them inside lessons so students’ thinking is saved with their project.